Dragon Keeper
Times tables 1 to 12 · ages 6 to 12

Learn the times tables by raising dragons.

A simple, fun way for kids to learn their times tables, one dragon at a time. Five minutes a day, and every table hatches a new friend.

Coming soon on theApp Store Coming soon onGoogle Play

Pay once and it's yours. No subscriptions, no in-app purchases, no ads, no chat and no data collected.

What parents can count on

No catches. These are true of every version we ship.

Pay once

No subscriptions, no renewals, no surprise charges. One purchase covers the whole family.

No in-app purchases

Every dragon, sticker and shop item is earned by playing. Sparks can never be bought with money.

No chat

Nobody can message your child, and your child can't message anyone. No strangers, no social features.

No data collected

No accounts, ads or tracking, and no internet needed. Progress stays on your device.

Twelve tables. Twelve dragons.

Each table from 1 to 12 is an egg. Practice warms it, a short challenge hatches it, and quick, confident answers grow the baby dragon all the way to adult. Each one has its own personality and things to say.

Pip, the 1s dragonPip1× table
Clover, the 2s dragonClover2× table
Brook, the 3s dragonBrook3× table
Fern, the 4s dragonFern4× table
Sunny, the 5s dragonSunny5× table
Ember, the 6s dragonEmber6× table
Tempest, the 7s dragonTempest7× table
Shade, the 8s dragonShade8× table
Frost, the 9s dragonFrost9× table
Glint, the 10s dragonGlint10× table
Echo, the 11s dragonEcho11× table
Nova, the 12s dragonNova12× table

From egg to grown dragon

Nova's pink egg with stars

Warm the egg

Short practice with gems and stepping stones builds understanding of each fact.

Nova as a baby dragon

Hatch it

Pass the Hatching Challenge and a baby dragon appears, with a little celebration.

Nova fully grown

Grow it up

Fast, sure answers grow the dragon. A grown dragon never shrinks.

A world that grows

Twelve floating islands wait in the mist. As dragons hatch, the mist clears and the map fills in.

Five minutes a day

A daily quest says what it will do before it starts, then a dragon finds a surprise: a sticker, sparks or the next part of its story.

Practice where it's needed

All 78 facts are tracked one by one, so practice goes to the facts your child finds hardest, and they come back so learning sticks.

Six ways to practice

From counting gems to a 60-second Flight against your child's own best, practice grows harder as each fact gets stronger.

Rewards earned by playing

Hats, scarves, capes and nest decorations, bought with sparks earned from quests.

A grown-up area for you

Behind a parent gate: a heat map of every fact, the facts that are still slow, and settings for each child.

Frost, a pale blue baby dragon

Kind by design

  • Wrong or slow answers cost nothing. They only change what gets practiced next.
  • A dragon that needs practice gets sleepy, never sad.
  • A timer never appears until a fact has been answered correctly without one.
  • No leaderboards. Your child only ever races their own record.
  • Several children can play on one device, each with their own dragons.

Just a simple, fun way to learn the times tables.

Coming soon to the App Store and Google Play.